Adding Avatars
Vive is targeting 10 to 15 characters, while keeping the development process relatively short and uncomplicated, and an investment in Vive from South Korea’s SK Telecom (SKM) last year is targeting such Metaverse related development, and the support of the company’s Vive Sync, a virtual meeting and collaboration space, an NFT art gallery, and a series of VR ‘experiences’, including VR based medical training, conservation, and other Metaverse worlds that highlight the company’s creation projects, hardware, or ability to operate with other hardware platforms. With Vive VR headsets among the top rated headsets, usually in competition with Oculus (Facebook (FB)), the company’s virtual human project will be closely watched, although we expect it will be a bit more oriented toward virtual media than some that are being developed or used for more standard TV content, as noted in last week’s note.