Baidu Enters the Metaverse?
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That said, while the Metaverse infrastructure (site creation, modeling, etc.) are the ‘flashier’ tools that get promoted by the media, and VR/AR headsets are the display source that are currently a gating factor for Metaverse development, there are a host of other ‘layers’ that need to also be developed in order for the Metaverse to become ‘the next internet’ as many suggest. High speed streaming services will certainly need to be upgraded considering the amount of data that needs to be transferred during live interactions, and graphics processors will also need to be stepped up if virtual worlds are to look convincingly real, but the real issue is still with how you actually view the Metaverse, because looking at a fanciful virtual world on a 2D screen still looks like a 2D image, and the idea that you can be an avatar and speak with others in such a world is a nice idea and more convenient than a Q&A dialog box or chat window, but not really earth shaking.
Improvements in VR, particularly improvements in resolution, FOV (Field of view), and ease of use (weight) will govern adoption rates for the Metaverse, despite what Facebook (FB) or Baidu say, as it will take quite some time before we see offices filled with VR helmeted workers or stores where customers are serviced by virtual personnel, despite the promotional pictures below. Remember that ~30% of the population is subject to motion sickness, and a much large proportion is subject to not wanting to look like Daft Punk, so VR hardware developments will be needed before the use of the Metaverse becomes commonplace, although stranger things have happened. 20 years ago, did you think you would be able to watch movies on your phone? Remember this from 2001?