Supply Chain Market Research - SCMR LLC
  • Blog
  • Home
  • About us
  • Contact

Seeding

2/14/2022

0 Comments

 

Seedin

​Facebook (FB), aka Meta, did a nice thing, they broke out the yearly revenue and operating income for Reality Labs, the division of Facebook that has been developing and selling the Quest line of VR headsets, along with content and associated software.  The Oculus brand, starting with the Oculus Rift DK1 in 2013 and continuing through the Oculus Quest 2 released in 2020, is known as the best-selling VR headset, primarily due to its low price and reasonable specifications.  There are much higher quality VR headsets that touch upon newer technology and more competitive specs, but for what comes down to ~$400 the Oculus headsets have been hard to beat.
Facebook has seen big increases in its Reality Lab sales over the last three years, with a 127.3% increase in 2020 and a 99.6% increase last year, but at the same time seeing a 47.1% increase in operating income in 2020 and a 53.9% increase in same last year.  So Facebook is losing lots of money to maintain marjet share in the headset game, or is there another reason why the company continues to sell headsets at what is below cost?  Given that Facebook is one if not the biggest proponent of the Metaverse, a system that will feed it tons more data about users than they already garner, they are encouraging the global population to adopt VR as the means to  what they would like to be the new social platform.  Rather than compete with other headset producers who must look closely at profitability, Facebook has the ability to continue to lose money while seeding the VR market and will likely continue to do so until they either find that the Metaverse is not developing at expected, or they can really sell high quality headsets at such prices, which, at best, will take a few more years.
While we expect that little will change in Facebook’s attitude toward VR headsets in the near term, given the current interest in the space, we continue to look at the VR space and the Metaverse as both fertile ground for the hyperbole that technology marketing thrives on, the ability to capitalize on that hyperbole, and a lack of overall consumer demand until the technology takes at least another leap forward.  All in it is fertile ground for examination, which we continue to do, but the little glimpse into Facebook’s VR losses gives us even more fodder for taking the VR space apart.  More to come.
 
0 Comments



Leave a Reply.

    Author

    We publish daily notes to clients.  We archive selected notes here, please contact us at: ​[email protected] for detail or subscription information.

    Archives

    May 2025
    April 2025
    March 2025
    February 2025
    January 2025
    January 2024
    November 2023
    October 2023
    September 2023
    August 2023
    June 2023
    May 2023
    February 2023
    January 2023
    December 2022
    November 2022
    October 2022
    September 2022
    August 2022
    July 2022
    June 2022
    May 2022
    April 2022
    March 2022
    February 2022
    January 2022
    December 2021
    November 2021
    October 2021
    September 2021
    August 2021
    July 2021
    June 2021
    May 2021
    April 2021
    March 2021
    February 2021
    January 2021
    December 2020
    October 2020
    July 2020
    May 2020
    November 2019
    April 2019
    January 2019
    January 2018
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    November 2016
    October 2016
    September 2016

    Categories

    All
    5G
    8K
    Aapl
    AI
    AMZN
    AR
    ASML
    Audio
    AUO
    Autonomous Engineering
    Bixby
    Boe
    China Consumer Electronics
    China - Consumer Electronics
    Chinastar
    Chromebooks
    Components
    Connected Home
    Consumer Electronics General
    Consumer Electronics - General
    Corning
    COVID
    Crypto
    Deepfake
    Deepseek
    Display Panels
    DLB
    E-Ink
    E Paper
    E-paper
    Facebook
    Facial Recognition
    Foldables
    Foxconn
    Free Space Optical Communication
    Global Foundries
    GOOG
    Hacking
    Hannstar
    Headphones
    Hisense
    HKC
    Huawei
    Idemitsu Kosan
    Igzo
    Ink Jet Printing
    Innolux
    Japan Display
    JOLED
    LEDs
    Lg Display
    Lg Electronics
    LG Innotek
    LIDAR
    Matter
    Mediatek
    Meta
    Metaverse
    Micro LED
    Micro-LED
    Micro-OLED
    Mini LED
    Misc.
    MmWave
    Monitors
    Nanosys
    NFT
    Notebooks
    Oled
    OpenAI
    QCOM
    QD/OLED
    Quantum Dots
    RFID
    Robotics
    Royole
    Samsung
    Samsung Display
    Samsung Electronics
    Sanan
    Semiconductors
    Sensors
    Sharp
    Shipping
    Smartphones
    Smart Stuff
    SNE
    Software
    Tariffs
    TCL
    Thaad
    Tianma
    TikTok
    TSM
    TV
    Universal Display
    Visionox
    VR
    Wearables
    Xiaomi

    RSS Feed

Site powered by Weebly. Managed by Bluehost