Salesmen Beware!
How is this possible? Luo Yonghao used a digital human avatar of himself, who sat in for the well-known internet personality and messaging company owner, and wound up selling more than Luo Yonghao’s ‘real-person’ show in May. The first go-round of this digital avatar outsold the human original! Baidu’s Huiboxing digital human live broadcast technology created a character that was highly coordinated physically, able to make decisions, and able to complete specific tasks, in this case, selling things, well enough to outsell his human counterpart. The digital avatars were able to easily interact with each other and manage interactive Q&A sessions with consumers during the broadcast.
Baidu is using this successful and profitable promotion to convince brands that AI is not just a tool for reducing costs and increasing efficiency, but one that can also improve the user experience and more importantly sell more stuff, calling it a ‘new milestone, marking a new chapter in smart e-commerce’.
This was not an easy task, especially when typical model lip-sync videos are usually less than 60 seconds, but Baidu came prepared for an hour. The company has been adamant in its focus on helping others create Ai applications rather than providing its own applications, and it considers this ‘super useful’ for the e-commerce space, especially as the ‘live’ broadcast was watched by 13 million viewers, generated 3x the typical user interaction volume, 30% more viewing time and 150% more orders than the live broadcasts. Baidu states that the company’s original worry concerning e-commerce avatars was that the avatar would just recite the entire script which would cause viewers to abandon the broadcasts, but as the technology improved and the avatars began to react and respond to viewers, retailers began to show interest, culminating in what turned out to be a highly successful project.
Baidu has plans to double the number of the company’s top e-commerce anchors with digital humans and will invest 100 million yuan to subsidize small and medium enterprises to help them gain entrance to the digital human e-commerce business. While at this stage of the game, the idea is to make digital human salespeople as life-like as possible, there will come a day when not only will consumers tune in to make purchases, but will also expect to see these digital humans entertain and delight them. How about a 360° head-spin every time a product is sold or steam coming out of the avatar’s ears? Your average human salesman can’t do that.
RSS Feed